![]() ![]() It needs to have an "end" in order for me to count it as beaten, so it needs to have a campaign/story mode. The only exception is idle time from farming Steam cards. You cannot have any play time or achievements prior to the start of the event. ![]() I've played the first X minutes of a game, can I pick it for the event? A sensible person would probably unsub in this situation, but please refer to the beginning as to why that will not happen. Figured the same would be true for a few others, so I figured this is a good way to change that. That and I realized I've been subbed to the monthly for over seven years (yes it has been that long, I checked) and it occurred to me that I've barely touched the games I've gotten from it, let alone played them. Feel free to share your thoughts on the games you've played, but it is not required. Just post a comment with either screenshots/ achievements showing that you fulfilled the criteria and I'll add you on Steam and give you the link. So long as they were in a monthly at a given point, it is all good. You can go easy mode and play a bunch of 1h games or go crazy and play 6 +30h games. So long as you play and beat 6 games, I'm happy. Game length does not matter and I'm not looking for 100% achievement runs. Of course, aesthetics vary from person to person, just like the poetry of Baudelaire.Įvery person living in modern society is like a squirrel in the city, living in the urban forest, wearing the skin of modernism over the primitive classic lifestyle.The challenge is simple: Play and beat any 6 games, starting today, that have been featured in any given Humble Monthly/Choice bundle in one month. This "exquisiteness" may lie somewhere between modern popular aesthetics and strong personal style, even forcibly subverting the popular aesthetic. Although the story content is not very long to adapt to the fast pace of modern society, it is thick enough to support each player to find happiness.Due to the fact that the game is personally developed, I, the author, have tried my best to ensure the "exquisiteness" of the game's graphics. The name of "it" is derived from a classic metaphor in Plato's philosophy, making it a manic modern story within a classical narrative framework. The end of the game does not mean the complete conclusion of the story, but rather the beginning of returning to the real world and extending the consciousness in reality. The game is divided into 4+1 chapters, and designed with multiple endings. Its storytelling is fragmented and more personal, its plot is a fictional "realistic" story, and it has a cliffhanger ending. However, "It" deviates from the typical AVG formula. "It" has all the elements of a normal AVG: romance, adventure, betrayal, puzzle-solving, and even some suggestive content. ![]() The game tells the story of a protagonist who repeatedly "wakes up" in a dream and experiences absurd and inexplicable "strange things" before finally returning to their room in the dream and escaping from the virtual world back to reality. Getting back to the point, what kind of game is this exactly? However, in reality, it is a monstrous creation born from my realm of sad, arrogant, and foolish consciousness. Про цю гру "Cave Fiction" is a personally developed "game" that I, the author, refer to as a game for convenience. ![]()
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